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ARES

The_Art_of_John_Harris_-_FINAL_INTERIORS

Three Satellites of Ares

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“...aside from their sacerdotal elevation as the Gods of Ares, it is also understood that their heavenly bodies are almost entirely artificial, like the machines whom directly serve them.

 

"The primary and oldest Omniarch has many names... commonly referenced by the title ‘Rainmaker’ due to its control of the weather patterns over Ares. Surviving records after the Terran Exodus reference the Deity-Satellite on numerous occasions as the Creator of all known organic and inorganic life that reside now within the Zones...

 

"...Sunshield can be observed most clearly from the horizon during the rising and setting of the Sun, those holy hours when the Prelates of the Shield observe their rites. Being the farthest positioned from Ares due to its purpose in shielding the planet from magnetic radiation, Sunshield is difficult to observe with the naked eye.

 

"The third Deity-Satellite has the longest appellation, ‘The Eye of Horus’, which will be shortened to ‘Horus’ for this dissertation... concentrated through the great lens of Horus, the warmth of Sol is focused through the Ares’ atmosphere to sustain life along the equatorial territories governed by the Scion Houses.”

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- Summary Report from Archivist Jonah Eddol to the Economost of House Deva, Zaaron Jenma.      

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The Scion Houses

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          The eight habitable regions of Ares are host to numerous families, each region represented by an elected council of stratagos whom advise a provincial lord, the House Archon. Together, the eight Archons pledge fealty to the Rainmaker and contribute a percentage of their populace toward the Supervision Army that presently controls the other Zones.

 

Before the organization of the SA, waves of migrating Homo Astra (see ‘The Second Resurrection’) were attracted to the planet Ares and made their home in the recently opened ‘genesis’ areas, until they began to clash over ownership of their new world. A succession of wars followed, culminating in a final civil war from which the surviving tribes reorganized themselves into the noble Scion Houses of the current era.

 

Meeting in the great city of Skywell, the regional Archons are assigned their local and off planet duties by the High Archon of the premier House, whom speaks for the Omniarch (Rainmaker). Contracts involving the lucrative mining and colony trade are contested on occasion between rival Houses.

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Supervision Army

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                “It is speculated amongst the Merchant Princes that the origins of the SA (Supervision Army) were more than just a coalition of Arian forces sent across the Zones to recover the mines of Jove and Chronos (see ‘First Jovian War’). Many Keyholders have speculated that the Omniarch Rainmaker used the SA to become the centre of an empire that would come to encompass the inhabited Zones.

                               

“...the timing was impeccable, taking the aggressive elements of Arian society off world following the delicate peace treaty of the new Scion Houses. The records of their conquest over the Ohrn rebels are easy enough to find, however it is not so well known that the origins of the TZS (Trans-Zone Syndicate) were also intertwined with this expansion of empire: without the early movement of the SA jump ships across the Zones our first traders would not have been able to travel and make contact with new markets of the colonies.

 

“...after the events of both Jovian wars, the hierarchy of the SA had become recognizable as the four fleets we know at present, the fourth and final armada established within the Aphros Zone, disguising their involvement with the colonies as a mutual exchange of trade and security.

 

“The martial aspect of their armies has become almost ceremonial in the present age, stunted by the bureaucracy they have built up to manage the Zones in the name of the Rainmaker. The only outside conflict they have encountered recently are the poorly armed pirate clans inhabiting the asteroids of the 6th Zone & Chronos.

 

“...in this age of indolent boredom, their aggression has turned back on themselves in the court rooms of Skywell, Archons and their stratagos councils scheming against one another to horde the wealth of the Zones, waiting for an opportunity to step over the heads of their rivals and be given coveted titles by the Omniarchs...”

 

         - Encrypted report: ‘Zone Trade Analysis for 1537 [AO calendar], appendix B – Ares                     annual review.’  

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APHROS

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Three Magi Satellites (Free Machines)

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When you look to warm Aphros, remember we three moons

Whom remembered you, woke you from the sleeping tomb

Of a thousand years in a dreamless, plastic womb.

 

            “Amongst the oldest known entities in the Zones, the Three Magi of Aphros were recorded before the (re) discovery of Ares in the history of the First Colonists. Those early witnesses have left us with a testament of what life was like after the Resurrection, inhabiting the aerostat habitats that rode above the storms of Aphros.

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“Unlike the other trinity of Satellites orbiting Ares, the Three Magi were described as being more proactive in communication with our ancestors, continuously monitoring the successive generations of the floating habitats as they adapted to become us, Homo Astra.

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“For Five Aphrosian centuries or more humankind only existed within the Second Zone, migrating out from the aerostat islands after they had collapsed from the extreme atmospheric conditions, settling within the relic arks and protophyll factories drawing energy from Sol.

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“During that era, the Three Magi (Balthasar, Melchior, and Caspar) had slowly become obsolete, shutting down from lack of maintenance as they remained within stable orbit of the planet Aphros. Their identity amongst the colonists was akin to sacred memorials, the physical remains of a divine technology that had saved humanity from extinction.

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“However, as fate would show, the Three Magi (much like the colonists) were given a second life, rebuilt during the Machine Exodus that had left Ares after the planet’s atmosphere had stabilised. The presence of the Free Machines making their residence within the derelict hulks was tolerated until they learnt that the Machines had also instigated the Second Resurrection, releasing a horde of invaders across the protophyll colonies...”  

           

- Colony-6 Holotone record 2.1/Aphros/Magi/Introduction.  

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The Protophyll Colonies

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Decussate Crusade

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OTHERS

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Trans-Zone Banking Syndicate

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Pirates & Ohrn Revolution

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Monastics 

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